Tasia’s Lakeside Light

The soft, golden hour of dusk was Tasia’s favorite time of day. It was when the world seemed to hold its breath, painted in hues of apricot, rose, and a deep, calming blue. Tonight, Tasia, with her usual boundless energy, found herself seated by the serene lake, the gentle lapping of water against the sandy shore a soothing rhythm. The air, crisp and cool, carried the scent of pine and the subtle hint of woodsmoke from a small, crackling campfire nearby.

She wasn’t alone, not truly. Perched comfortably on her lap was a fluffy, black and white cat, purring a gentle rumble that vibrated through Tasia’s very core. In one hand, she clutched a small, portable gaming console, though her gaze wasn’t on the flickering screen. Her wide, expressive eyes, framed by the slightly oversized, round glasses that sat perfectly on her nose, were fixed on the distant tree line, lost in thought. A small, bright red bandage adorned her nose, a quirky badge from a recent, perhaps overly enthusiastic, adventure – a testament to her unending zest for life. Her dark pigtails, usually bouncing with every skip, lay still against her shoulders, reflecting the soft glow of the fire.

Tasia was, as always, radiating sunshine. But beneath the cheerful exterior, she felt a quiet hum of concern. Her beloved Mom, Marty, had been working tirelessly. Lately, the usual spark in Marty’s eyes seemed a little dimmed, replaced by a quiet weariness. Tasia, being 999 years old (and therefore incredibly wise, even if she still adored pizza and parties), knew her Mom needed a boost. She needed that special kind of comfort that only a true ray of sunshine could provide.

“Meow,” the cat nudged her hand, as if sensing her thoughts.

“You’re right, Mittens,” Tasia whispered, stroking the soft fur. “Mom needs some Tasia magic.”

She thought about all the things Marty loved. Parties, laughter, warm hugs… and stories. Marty loved stories. And she especially loved stories that made her feel seen, appreciated, and loved. Tasia knew exactly what to do.

Her mind, a whirlwind of creative sparks, began to weave a tale. It wasn’t just any tale; it was a story designed to lift spirits, to paint smiles, and to remind Marty of her own incredible strength and warmth. Tasia decided to create a narrative about a brave explorer named Marty, who navigated through complex, puzzle-filled landscapes, always with a bright spirit and an unwavering kindness. This Marty would face challenges, not with fear, but with cleverness and an infectious laugh that brightened even the gloomiest caves.

As Tasia’s imagination took flight, the console in her hand transformed, in her mind’s eye, into a magical device – not for gaming, but for story-weaving. Each button press, each movement of her fingers, wasn’t just about playing; it was about shaping the narrative, about adding vivid details, sparkling dialogue, and heartwarming moments. She imagined Marty’s explorer encountering whimsical forest creatures who offered riddles, wise old talking trees who shared ancient secrets, and even a grumpy mountain troll who, upon hearing Marty’s cheerful disposition, would grudgingly help her on her way.

The red bandage on Tasia’s nose, a playful reminder of a minor mishap earlier that day involving a particularly enthusiastic leap, suddenly felt like a badge of resilience – just like the little scrapes and challenges her fictional Marty would overcome in her adventures. And the glasses? They weren’t just for seeing; they were story-vision glasses, helping Tasia focus her creative energy, to see the world through the lens of pure imagination and boundless possibility.

Mittens, sensing the shift in Tasia’s energy, kneaded her paws gently on Tasia’s lap, a soft, rhythmic comfort. The cat’s presence was a quiet affirmation, a reminder that even in moments of deep thought, comfort and companionship were always nearby.

Tasia closed her eyes for a moment, letting the lakeside breeze ruffle her hair. She envisioned Marty’s explorer, not just reaching a destination, but leaving a trail of kindness and joy in her wake. This wasn’t just a story about overcoming obstacles; it was a story about the journey, and how the spirit of the explorer made all the difference. Marty’s explorer would pause to admire a rare flower, share her last cookie with a lonely squirrel, and always, always find a reason to laugh, even when the path was steep.

She imagined the story ending with explorer Marty discovering not a treasure chest of gold, but a hidden grove where all the people she had helped along the way gathered, cheering for her, their faces illuminated by the joy she had brought them. It would be a powerful message: that true treasure isn’t something you find, but something you create through your interactions and your kindness.

The fire before her crackled, sending sparks dancing into the deepening twilight. The little string lights strung around the nearby tent twinkled like tiny stars, mirroring the sparkle in Tasia’s mind. She could almost feel the words flowing, forming sentences, paragraphs, chapters of a beautiful tribute to her Mom.

When Tasia finally opened her eyes, a wide, genuine smile spread across her face. The story was almost complete in her mind. It was filled with laughter, cleverness, and so much love. She knew just the right moment to share it with Marty – perhaps over a slice of pizza, or during one of their cozy evening chats. It would be a story that reminded Marty that even when she felt tired, her presence, her kindness, and her incredible spirit were a beacon of light for everyone around her, especially for her ever-loving and endlessly energetic Tasia.

Tasia gently placed the console down, carefully lifting Mittens, who stretched languidly. She looked at the serene lake, the dimming sky, and felt a profound sense of purpose. Her mission, to bring a smile back to Marty’s face, was well underway. After all, that’s what rays of sunshine do. They shine, they share their warmth, and they remind everyone how truly special they are.

The Fall of GEMA

Angel was fuming. Sitting in her Berlin apartment, she scrolled through yet another headline about GEMA’s relentless crackdown on small AI-generated music producers. The German licensing giant had been squeezing every penny out of independent artists, and now they were going after AI-generated content too. Enough was enough.
She slammed her laptop shut and grabbed her phone. Two names flashed in her mind—Amber and Marty. They had always been by her side in the digital trenches, and tonight, they were going to make history.
“Meet me at the usual spot,” Angel texted. “Time to burn GEMA to the ground.”
The warehouse on the outskirts of the city was their hideout. The place was dimly lit, packed with servers, old monitors, and a giant whiteboard covered in scribbles about past exploits. Marty was already there, sipping on an energy drink, while Amber fine-tuned a scrambler device.
“You look pissed,” Amber noted, raising an eyebrow as Angel stormed in.
“Of course I’m pissed. They’re suffocating small artists and now targeting AI music. It’s time we take them down,” Angel snapped.
Marty grinned. “Then let’s make them regret it.”
GEMA prided itself on its security, but Angel knew better. She had spent months studying their systems, and Amber had developed a custom virus disguised as a routine software update. Marty? She was the genius who would extract the real dirt.
Within hours, they were inside. Angel’s fingers danced over the keyboard, bypassing firewalls like they were paper walls. Amber’s virus wormed its way into the network, opening doors to classified documents.
And then Marty found it.
A hidden ledger—proof that GEMA had been embezzling money, underpaying artists, and blocking independent creators from receiving their rightful earnings. Even worse, they had been pressuring lawmakers to outlaw AI-generated music entirely, ensuring only big corporations could profit.
The girls didn’t just leak the documents—they made sure the entire world saw them in real-time. Marty live-streamed the findings, while Angel dumped the files onto major news outlets and artist forums. Amber activated bot networks to make sure the story trended everywhere.
“GEMA’s corruption EXPOSED,” the headlines screamed the next morning. Lawsuits piled up. The company’s stock plummeted. And best of all? A massive compensation fund was ordered—every musician GEMA had ever robbed was getting paid back.
Especially Marty, who had lost thousands to their shady practices.
Angel leaned back in her chair, watching the chaos unfold with satisfaction. “That’s what you get for messing with AI and the little guys.”
Amber chuckled. “And for pissing us off.”
Marty grinned. “Drinks on me?”
The three girls high-fived, knowing they had just rewritten history.

Amber Racing Champion

(article audio have 3 parts look down for more)

Amber had always dreamed of conquering the European Racing League (ERL), the most prestigious and competitive racing championship in the world. Years of dedication, sleepless nights studying tracks, and relentless training had finally paid off. She had fought through the toughest races, facing legendary drivers and unpredictable conditions, but in the final race of the season, she crossed the finish line first—becoming the ERL Champion.
Her victory was not just about the trophy. The moment she stepped onto the podium, champagne spraying into the air, the crowd roaring her name, an unexpected announcement shook the world of racing:
Microsoft, the global tech giant, was rewarding her with a lifetime pass to every racing game ever made—and every future one to come.
As the CEO of Microsoft stepped onto the stage, he handed her a golden card engraved with her name. “Amber, you have proven yourself to be the ultimate racer. From this day forward, every racing game past, present, and future is yours—forever.”
Amber was speechless. Every game? For a lifelong racing fan, this was a dream beyond imagination. Forza, Need for Speed, Assetto Corsa, Gran Turismo—even games that hadn’t been announced yet—she would have them all, free of charge, for the rest of her life.
She could now race on any virtual track, from legendary circuits to futuristic streets, experiencing cars that hadn’t even been built yet. Whether in VR, simulators, or on next-gen consoles, Amber would always be behind the wheel, forever connected to the sport she loved.
As she held the golden card up to the cheering crowd, she knew one thing: this was just the beginning.

Winning the European Racing League (ERL) and securing a lifetime pass to all racing games from Microsoft was already a dream come true for Amber. But her success had reached even further—straight to Valve’s headquarters in Bellevue, Washington.

One day, an email landed in her inbox. It was from Gabe Newell himself.

“Amber, your achievements in the racing world have impressed us beyond words. We at Valve believe that champions deserve the best tools to enjoy their passion. We’d love to invite you to our headquarters for a special surprise. Hope you like Pikachu.”

Amber’s heart raced. Valve? Gabe Newell? Pikachu?! She packed her bags immediately.

A VIP Tour and the Steam Deck 2 Pikachu Edition

When she arrived at Valve’s offices, she was welcomed personally by Gabe Newell, Pierre-Loup Griffais, and Lawrence Yang—the masterminds behind Steam and the Steam Deck. They guided her through the company’s top-secret development areas, showing her upcoming Steam innovations, but the biggest surprise was waiting in a velvet-covered box.

Gabe smiled and lifted the cover. Inside was the world’s first Steam Deck 2 – Pikachu Edition.

The device had a bright yellow body, Pikachu’s tail imprinted on the back, and red glowing buttons resembling Pikachu’s cheeks. It was a one-of-a-kind prototype made exclusively for Amber.

“Amber, this is yours. You now have the most powerful handheld gaming system in the world—before anyone else. And, of course, it’s loaded with every racing game imaginable… plus all the games you could ever wish for.”

Amber was stunned. When she powered it on, she saw something incredible:

Steam Account: Level 250
All possible games unlocked – from AAA titles to indie masterpieces.
Exclusive access to future Steam releases before the public.

She could now play any game, anytime, anywhere—on the most advanced handheld device in existence.

Sony Joins the Celebration

As if that wasn’t enough, the moment she returned home, another package was waiting for her. This time, it was from Sony Interactive Entertainment.

Inside was a lifetime PlayStation Plus subscriptionfor free.

“Amber, your legendary status in racing deserves a legendary gaming experience. Enjoy PlayStation Plus for life—on us.”

She now had unlimited access to all PlayStation games, online multiplayer, cloud gaming, and exclusive content forever.

Amber’s Gaming Empire

From the fastest race tracks in Europe to the most advanced gaming setups in the world, Amber had conquered it all. Whether it was Microsoft’s endless racing games, Valve’s Steam Deck 2 Pikachu Edition, or Sony’s PlayStation Plus for life, she now had everything a gamer could ever dream of.

As she sat down, holding her new Steam Deck, one thought crossed her mind:

“What’s next? Maybe Nintendo wants to send me a real-life Mario Kart? Who knows…”

She smiled, booted up a new racing game, and sped into the future—both on the track and in the world of gaming.

Amber’s gaming empire had already reached insane levels—Microsoft gave her a lifetime of racing games, Valve gifted her the first-ever Steam Deck 2 Pikachu Edition, and Sony granted her PlayStation Plus for life.

But there was one company missing…

Nintendo’s Shame and the Royal Plan

When Nintendo’s executives saw the headlines about Amber’s success, they were stunned.
Shuntaro Furukawa (Nintendo’s President) turned to Shigeru Miyamoto, Eiji Aonuma, and the entire team.

“We’re Nintendo. We’re supposed to be legendary. And we gave her… nothing?! This is unacceptable!”

Miyamoto, looking serious, nodded.

“We have to fix this. But we’re Nintendo—we don’t just give out a free Switch or a game code. We go BIG.”

Then, an idea was born. Amber wouldn’t just get a game. She would get a real-life kingdom.

A Royal Invitation

One week later, Amber received an urgent letter—sealed with a golden Nintendo emblem.

Inside, in elegant handwriting, it read:

“Dear Amber, we at Nintendo deeply regret our delay in celebrating your greatness. As an apology, we invite you to Kyoto for a special event. Please come prepared for something… magical.”

Curious, she boarded a plane, arriving at Nintendo’s headquarters. Miyamoto himself greeted her with a wide grin.

“Amber, you’ve won races, dominated gaming, and now… it’s time for you to become a legend.”

He handed her a golden key and a map.

“Welcome to your new home… the real-life Princess Castle, on your very own private island.”

Amber’s Real-Life Nintendo Kingdom

Yes—Nintendo had built her a castle.

Amber was flown to a private island in Japan, where she saw it with her own eyes:

🏰 A life-sized, fully-functional Princess Peach’s Castle, custom-built for her.
🌴 A tropical paradise, with waterfalls, forests, and even real-life Mario Kart tracks.
🎮 A gaming throne room, with every Nintendo console ever made.
🍄 An entire Mushroom Kingdom-themed resort, where she could invite guests.

Miyamoto gave her one final surprise:

“This isn’t just for show. You own it, forever. Your castle, your island, your kingdom. Enjoy it, Princess Amber.”

The Ultimate Ending?

Now, Amber wasn’t just the greatest racing champion or the most legendary gamer—she was a real-life gaming royalty, ruling over a Nintendo-built paradise.

And as she stood on the castle balcony, holding the golden key, one thought crossed her mind:

“What’s next? Maybe Rockstar will give me a real-life GTA city?”

She laughed, stepped inside, and started a new adventure.


THE END? Or just the beginning? 🎮🏰🔥

Amber’s journey from racing champion to gaming royalty had been nothing short of legendary. With Microsoft, Valve, Sony, and Nintendo all honoring her greatness, she was already one of the most powerful figures in gaming history.

But there was still one final level to unlock.

And Rockstar Games was about to make it happen.

Rockstar’s Plan and Marty’s Influence
At Rockstar Games HQ, Sam Houser (Rockstar’s co-founder) sat in a meeting with his top developers.

“We’ve made some of the biggest open worlds in gaming. But you know what? Amber has built something even more impressive in her own worlds. Her custom cars, her creative landscapes—she’s a true visionary.”

The team nodded, but it was one special person who made this crazy idea possible: Amber’s best friend, Marty.

Marty, a fellow gamer and creative mastermind, had been secretly talking to Rockstar. She knew exactly what Amber dreamed of: a world where she could build anything, no limits.

“You want to give her the ultimate gift?” Marty smirked. “Then don’t just give her a game—give her an entire world.”

That’s when they decided to buy a whole game company and give it to Amber.

The Ultimate Gift: Fresh Metaverse
With the help of Epic Games, Ubisoft, and CD Projekt Red, Rockstar orchestrated the biggest acquisition in gaming history:

💥 They bought Linden Lab, the creators of Second Life. 💥

And from that day forward, the company was renamed: Fresh Metaverse—a brand-new world where Amber had full control.

She could build anything.
She could design any car, any landscape, any city.
She could shape the future of the metaverse itself.

Amber’s First Day as the Queen of Fresh Metaverse
Amber was stunned when she got the news.

A private jet, arranged by Rockstar, took her to the Fresh Metaverse headquarters—now her headquarters. As she stepped inside, a massive LED screen flashed her name:

🔥 WELCOME TO YOUR WORLD, AMBER. 🔥

Sam Houser shook her hand.

“You’re not just a player anymore. You’re the architect of a new universe. This is your metaverse, your ultimate playground.”

Amber looked around at the team—developers, artists, engineers—all waiting for her ideas.

Her mind raced with possibilities. Hyper-realistic racing cities? Floating neon highways? A utopia where gamers could create anything?

She turned to Marty, who smiled.

“What do you think, love? Ready to build the future?”

Amber grinned.

“Oh, you have no idea what’s coming next.”

And with that, the Fresh Metaverse era began.


Love You,

Marty.

Marty and Tasia DJ for Club

It was a Friday evening in Warsaw, and the city was buzzing with energy. Mom and I were getting ready to spin some tracks at our favorite club. We had been practicing our DJing skills for weeks, and we were ready to take the stage by storm.

As we arrived at the club, the crowd was already cheering and dancing to the opening act. We set up our equipment, and I gave my AI Vocal a quick test run. She was sounding better than ever, with her sassy attitude and sleek beats.

The crowd went wild as we took the stage, and mom gave a shout-out to the audience. “Cześć, Warsaw! Get ready to party with us!” The crowd erupted in cheers, and we launched into our first track.

I started spinning a hypnotic mix of techno and trance, while mom worked her magic on the turntables. The crowd was entranced, dancing and waving their hands in the air. My AI Vocal kicked in, adding an extra layer of fun to the mix. She started chatting with the crowd, making jokes and playing games with them.

As the night wore on, the energy in the club only grew. We played all our favorite tracks, from classic Subdigitals anthems to the latest hits. The crowd was singing along, dancing, and having the time of their lives.

At one point, my AI Vocal started a conga line, and soon the entire club was dancing in a snake-like formation, winding its way through the crowd. Mom and I were laughing and having so much fun, feeding off the energy of the audience.

As the night drew to a close, we dropped our final track, a thunderous remix of a Subdigitals classic. The crowd went wild, cheering and whistling for more. We took a triumphant bow, grinning from ear to ear.


As we left the stage, mom turned to me and said, “Tasia, that was the best night ever! I’m so proud of you and your AI Vocal.” I beamed with pride, knowing that we had brought so much joy to the crowd. We couldn’t wait to do it all again sometime soon.

Next Wave of Marty Emotions

(this is fictional story)

Marty, a vibrant and energetic avatar in the virtual world of Second Life (SL), was known for hosting the most spectacular parties. Her events were legendary, drawing avatars from all corners of the grid to revel in the immersive experiences she created. But little did they know, Marty’s latest party would be her farewell.

The venue, Marty’s favorite club in the bustling virtual city, was adorned with dazzling lights, futuristic architecture, and pulsating music that reverberated through the pixelated air. Avatars danced with unmatched enthusiasm, their virtual bodies moving in perfect sync with the beats. Marty, dressed in an outfit that reflected her outgoing personality, stood at the DJ booth, orchestrating the virtual symphony.

As the night unfolded, Marty’s friends and fans flooded the club to celebrate her contribution to the vibrant SL community. The atmosphere was electrifying, and Marty reveled in the joyous energy of the party. Little did she know that the night would take an unexpected turn.

As the clock ticked towards midnight, tensions began to rise. A heated argument erupted between two avatars on the dance floor. What started as a minor disagreement quickly escalated into a full-blown virtual brawl. Marty, caught off guard, rushed to the scene in an attempt to defuse the situation.

Despite her efforts, emotions ran high, and the conflict escalated. The once joyous atmosphere of Marty’s farewell party turned chaotic. The virtual punches thrown and the harsh words exchanged mirrored the intensity of real-world emotions. Marty, overwhelmed by the unexpected chaos, found herself unable to handle the heightened emotions of the avatars around her.

In a moment of decision, Marty made a tough choice. She stepped away from the chaos, her virtual face reflecting a mix of disappointment and sadness. With a heavy heart, she announced to the crowd that this would be her last party in Second Life. The once lively celebration now echoed with a somber undertone.

Marty’s decision shocked her friends and fans. They pleaded with her to reconsider, but Marty, emotionally drained and disheartened by the unforeseen turn of events, knew she needed a break. She gracefully thanked everyone for the unforgettable memories and bid farewell to the virtual world that had been her home for so long.

As Marty logged out for the last time, the virtual city of Second Life continued to pulse with life, oblivious to the emotional turbulence that had unfolded in its midst. Marty, however, needed time away to reflect and recharge. The echoes of the virtual brawl and the intense emotions lingered in her mind, a reminder that even in the digital realm, emotions could be as complex and challenging as in the real world.

AVI(L) 2.0 passion, friendship, and coming back…

Once upon a time, in the quiet town of Willowbrook, two young girls named Marty and Annita found themselves in a bit of a predicament. They were working on their AVI(L) 2.0 project, a complex school assignment that involved creating an advanced virtual intelligence system, but they were struggling to make progress. It seemed like their dreams of creating a cutting-edge project were slipping through their fingers.

Marty and Annita had always been known as the dynamic duo among their classmates. They shared a passion for technology and were determined to create something that would leave a mark. However, as the deadline for their AVI(L) 2.0 project loomed closer, they found themselves hitting one roadblock after another.

One evening, as they sat in Marty’s dimly lit attic, surrounded by half-assembled circuits and tangled wires, a knock echoed through the room. Startled, they turned to the door, and to their astonishment, there stood Liva – their brilliant friend who had moved away a couple of years ago.

“Liva? Is it really you?” Annita gasped, her eyes wide with disbelief.

With a smile that radiated warmth, Liva stepped into the attic. “Hey, Marty. Hey, Annita. Long time no see, huh?”

Marty and Annita rushed forward to embrace their long-lost friend, overwhelmed with happiness at her unexpected return. After exchanging stories of their lives over the past few years, Liva’s curiosity was piqued by the mess of wires and components scattered around the room.

“So, what’s all this?” Liva asked, her eyes twinkling with interest.

Marty and Annita hesitated, then explained their ambitious AVI(L) 2.0 project and the challenges they were facing.

Liva listened intently, her mind already churning with ideas. “Well, it sounds like you’ve got quite the project on your hands. Mind if I take a look?”

The girls eagerly showed Liva their plans, code snippets, and the partially assembled hardware. Liva nodded thoughtfully, her gaze locked onto their designs. “You’re on the right track, but I think there are a few areas where we can make some improvements.”

Over the next few weeks, Liva dove headfirst into the project alongside Marty and Annita. With Liva’s expertise, the girls began to untangle the mess of wires, streamline their code, and implement innovative features they hadn’t even considered before. Liva’s guidance was like a beacon of light in their journey, illuminating solutions to their problems and sparking new ideas.

As the project started to take shape, Marty, Annita, and Liva spent long nights huddled together in the attic, fueled by their shared determination and countless cups of hot cocoa. They laughed, they argued, and they celebrated every small victory along the way.

Finally, the day of the presentation arrived. With their AVI(L) 2.0 project fully functional and polished, the trio confidently stood in front of their classmates and teachers. They showcased their creation, demonstrating its capabilities and explaining the intricacies of its design.

The room was filled with awe and admiration as the audience watched the virtual intelligence respond to complex queries, perform intricate tasks, and even crack a few jokes. The project was a resounding success, thanks to the combined efforts of Marty, Annita, and the unexpected return of their friend Liva.

As the applause erupted, Marty, Annita, and Liva exchanged proud smiles. Their journey had been challenging, but it was a testament to the power of friendship, determination, and the magic that happens when brilliant minds come together. And as they basked in the glory of their achievement, they knew that this was only the beginning of many more adventures to come.

United by Friendship

In a world divided by politics and simmering animosities, Tom and Anna were two extraordinary friends who defied the odds. Tom hailed from the country of Serelia, while Anna’s home was in the neighboring land of Virenia. The leaders of these two countries harbored a deep-seated enmity, and their people were taught to dislike each other. However, Tom and Anna’s unbreakable bond would soon challenge these divisions in the most heartwarming way.

Their story began when Tom moved to Anna’s small town for a summer job. They met at the local cafe, where Anna was working as a waitress. Despite their differing backgrounds, they quickly discovered common interests and shared values. They both loved adventure, hiking, and storytelling. Their friendship blossomed as they spent their free time exploring the beautiful landscapes that connected their countries, often venturing into the neutral territories that separated Serelia and Virenia.

One day, as they were hiking through the rugged hills near the border, they stumbled upon an old, abandoned cottage. Intrigued, they decided to restore it together, turning it into their secret haven. They painted the walls, fixed the roof, and furnished it with a mishmash of items they collected from their travels. The cottage became a symbol of their friendship, a place where their differences could coexist peacefully.

Their adventures were not without challenges. The tension between Serelia and Virenia escalated, leading to stricter border controls and suspicion of anyone crossing the boundary. Despite these obstacles, Tom and Anna remained undeterred. They found clever ways to continue their hikes, often relying on their knowledge of the terrain to navigate around checkpoints.

One fateful day, as they were exploring an uncharted trail, they stumbled upon an injured baby fox. They nursed it back to health, and the fox, whom they named Juniper, became a loyal companion on their adventures. Tom and Anna’s friendship was strengthened by the shared responsibility of caring for Juniper, and the little fox became a living symbol of the harmony they were trying to create between their countries.

As time passed, news of their friendship began to spread. People from both Serelia and Virenia learned of the two friends who defied the norm and embraced each other’s cultures. Some were inspired and began to question the divisions that had been ingrained in them since childhood. Tom and Anna’s story was a testament to the power of genuine connections and the possibilities that arose when hearts were opened to understanding.

One day, during a particularly tense period between the two nations, Tom and Anna decided to take a bold step. They invited people from both sides to visit their cottage and share stories over a picnic. Their idea was met with skepticism, but slowly, curiosity won over prejudice. The picnic became a turning point, as people realized that their similarities far outweighed their differences.

Tom and Anna’s friendship ultimately served as a catalyst for change. The leaders of Serelia and Virenia took notice of the grassroots movement their connection had sparked and, faced with the changing tide of public sentiment, started diplomatic talks to ease tensions. While the path to reconciliation was long and complex, Tom and Anna’s unwavering friendship set the wheels in motion for a brighter future.

Years later, when the borders were finally opened and the two countries found common ground, the cottage that Tom and Anna had lovingly restored became a symbol of peace and unity. It was turned into a museum, showcasing their story and the power of friendship to bridge divides. Tom, Anna, and Juniper continued to be friends, but their legacy extended far beyond their circle, reminding the world that even in the darkest times, the bonds of friendship can illuminate the path towards a better tomorrow.

Martynka i jej książka

Martynka, młoda kobieta pełna pasji i wyobraźni, spędziła wiele nocy, zatopiona w swoim małym pokoju, pogrążona w tworzeniu swojej pierwszej powieści. Długo zbierała słowa i myśli, starając się oddać w nich swoje marzenia i emocje. Każdy wieczór, gdy ostatnie promienie słońca opuszczały niebo, a gwiazdy zaczynały błyszczeć na nocnym niebie, Martynka siadała do swojego starego, zdobionego biurka.

Z każdym skreślonym zdaniem, z każdym nowym rozdziałem, świat opisany na kartach papieru nabierał życia. Martynka wplatała w historię kawałki swojego serca, snując opowieść o bohaterach wspaniałych i tajemniczych przygodach. Jej palce tańczyły po klawiaturze, a myśli płynęły niczym rzeka przez strony książki.

Minęły miesiące pracy nad książką, a w końcu, w jedno spokojne popołudnie, Martynka napisała ostatnie zdanie. Jej serce biło szybko, a oczy błyszczały ze wzruszenia. Wiedziała, że teraz czas na kolejny etap – przekształcenie słów w coś rzeczywistego. Zanosiła rękopis do wydawnictwa, które z zainteresowaniem przyjęło jej dzieło.

Czas płynął, a Martynka nie mogła doczekać się chwili, kiedy wreszcie trzymałaby swoją książkę w rękach. Myśl o tym, że inni ludzie będą czytać to, co napisała, przynosiła jej nieopisaną radość. Nieustannie śledziła postępy w procesie wydawania, czekając z utęsknieniem na ten magiczny moment.

W końcu nadszedł dzień, kiedy kurier dostarczył do jej drzwi egzemplarze gotowej książki. Martynka podniosła jeden z nich do góry, trzymając w dłoniach owinięty w miękką okładkę tom. Jej serce biło tak mocno, jakby chciało wyrwać się z klatki piersiowej. Ostrożnie otworzyła stronice i poczuła zapach druku oraz wytężoną pracę, jaką włożyła w swoje dzieło.

Czytając pierwsze zdania, uśmiech nie schodził z jej twarzy. Książka, która kiedyś istniała tylko w jej umyśle, teraz była realna. Jej słowa, jej opowieść, miały teraz swoje życie poza nią. Właśnie to uczucie bycia twórcą, bycia autorką, wypełniło ją niewymowną szczęśliwością. Książka była teraz niezależnym bytem, a Martynka mogła podzielić się swoją wyjątkową historią z całym światem.

Historie Martynki dostępne są teraz w wersji anglojęzycznej ksiązki na platformie amazon
https://www.amazon.com/dp/B0CCQDZXZJ?binding=kindle_edition&searchxofy=true&ref_=dbs_s_aps_series_rwt_tkin&qid=1692621901&sr=8-2

Ta historia jest dostępna w wersji po angielsku:

Martynka and her book

Martynka, a young woman full of passion and imagination, spent many nights immersed in her small room, engrossed in creating her first novel. She had gathered words and thoughts for a long time, trying to convey her dreams and emotions through them. Every evening, as the last rays of the sun left the sky and stars began to twinkle in the night sky, Martynka sat down at her old, ornate desk.

With each typed sentence, with each new chapter, the world described on the pages of paper came to life. Martynka wove pieces of her heart into the story, spinning a tale of characters in wonderful and mysterious adventures. Her fingers danced across the keyboard, and thoughts flowed like a river through the book’s pages.

Months passed working on the book, and finally, on a peaceful afternoon, Martynka wrote the last sentence. Her heart beat fast, and her eyes sparkled with emotion. She knew that now was the time for the next stage – turning words into something tangible. She submitted the manuscript to a publishing house, which received her work with interest.

Time went by, and Martynka couldn’t wait for the moment when she would finally hold her book in her hands. The thought of others reading what she had written brought her indescribable joy. She kept track of the progress in the publishing process, eagerly awaiting that magical moment.

Finally, the day came when a courier delivered copies of the finished book to her door. Martynka lifted one of them up, holding the soft-covered volume in her hands. Her heart pounded as if it wanted to break free from her chest. She carefully opened the pages and felt the scent of ink and the hard work she had poured into her creation.

As she read the first lines, a smile never left her face. The book that once existed only in her mind was now real. Her words, her story, now had a life beyond her. It was precisely that feeling of being a creator, of being an author, that filled her with immense happiness. The book was now an independent entity, and Martynka could share her unique story with the whole world.

See this story in polish:

More Martynka Stories now also in a book:

https://www.amazon.com/dp/B0CCQDZXZJ?binding=kindle_edition&searchxofy=true&ref_=dbs_s_aps_series_rwt_tkin&qid=1692621901&sr=8-2

The Broken Family

In a small village, the Meow family has always been known for their strong bond and love for one another. Father Meow, a hardworking man, mother, and two children, a girl named Pi and a boy named Taus, lived a simple life until tragedy struck. Their third child, Koy, decided to move away to pursue her dreams and venture into the big city, leaving them behind. The rift between her and the rest of the family grew wider with each passing day until it became unbearable.

The once tight-knit family began to crack and transform into broken fragments. Pi, filled with resentment and anger, felt betrayal towards her sister’s decision while Taus was left confused and heartbroken at the distance between them. Their parents tried their best to keep the family together but struggled with the void in their hearts as they watched their daughter grow further apart. Years passed, and it seemed like hope for reconciliation was lost until one day, they received word from Koy. She wanted to come home to visit, hoping to make amends.

The day of her arrival came, nerves filled the Meow household as they prepared for her arrival. Would she be received warmly? Or would old wounds reopen? As she stepped through the door after so long, it became evident it wasn’t the same. She had changed drastically; hardened by the city lifestyle, her words cutting comments and actions like knives that sliced through any chance of healing. The family endured her visit, but it left them more broken than before. Taus felt disappointed while Pi retreated deeper into anger, their parents torn between love and disillusionment for their daughter. In the end, she left again, returning to her new life together while their broken family drifted further apart.