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Amber had always dreamed of conquering the European Racing League (ERL), the most prestigious and competitive racing championship in the world. Years of dedication, sleepless nights studying tracks, and relentless training had finally paid off. She had fought through the toughest races, facing legendary drivers and unpredictable conditions, but in the final race of the season, she crossed the finish line first—becoming the ERL Champion.
Her victory was not just about the trophy. The moment she stepped onto the podium, champagne spraying into the air, the crowd roaring her name, an unexpected announcement shook the world of racing:
Microsoft, the global tech giant, was rewarding her with a lifetime pass to every racing game ever made—and every future one to come.
As the CEO of Microsoft stepped onto the stage, he handed her a golden card engraved with her name. “Amber, you have proven yourself to be the ultimate racer. From this day forward, every racing game past, present, and future is yours—forever.”
Amber was speechless. Every game? For a lifelong racing fan, this was a dream beyond imagination. Forza, Need for Speed, Assetto Corsa, Gran Turismo—even games that hadn’t been announced yet—she would have them all, free of charge, for the rest of her life.
She could now race on any virtual track, from legendary circuits to futuristic streets, experiencing cars that hadn’t even been built yet. Whether in VR, simulators, or on next-gen consoles, Amber would always be behind the wheel, forever connected to the sport she loved.
As she held the golden card up to the cheering crowd, she knew one thing: this was just the beginning.
Winning the European Racing League (ERL) and securing a lifetime pass to all racing games from Microsoft was already a dream come true for Amber. But her success had reached even further—straight to Valve’s headquarters in Bellevue, Washington.
One day, an email landed in her inbox. It was from Gabe Newell himself.
“Amber, your achievements in the racing world have impressed us beyond words. We at Valve believe that champions deserve the best tools to enjoy their passion. We’d love to invite you to our headquarters for a special surprise. Hope you like Pikachu.”
Amber’s heart raced. Valve? Gabe Newell? Pikachu?! She packed her bags immediately.
A VIP Tour and the Steam Deck 2 Pikachu Edition
When she arrived at Valve’s offices, she was welcomed personally by Gabe Newell, Pierre-Loup Griffais, and Lawrence Yang—the masterminds behind Steam and the Steam Deck. They guided her through the company’s top-secret development areas, showing her upcoming Steam innovations, but the biggest surprise was waiting in a velvet-covered box.
Gabe smiled and lifted the cover. Inside was the world’s first Steam Deck 2 – Pikachu Edition.
The device had a bright yellow body, Pikachu’s tail imprinted on the back, and red glowing buttons resembling Pikachu’s cheeks. It was a one-of-a-kind prototype made exclusively for Amber.
“Amber, this is yours. You now have the most powerful handheld gaming system in the world—before anyone else. And, of course, it’s loaded with every racing game imaginable… plus all the games you could ever wish for.”
Amber was stunned. When she powered it on, she saw something incredible:
Steam Account: Level 250
All possible games unlocked – from AAA titles to indie masterpieces.
Exclusive access to future Steam releases before the public.
She could now play any game, anytime, anywhere—on the most advanced handheld device in existence.
Sony Joins the Celebration
As if that wasn’t enough, the moment she returned home, another package was waiting for her. This time, it was from Sony Interactive Entertainment.
Inside was a lifetime PlayStation Plus subscription—for free.
“Amber, your legendary status in racing deserves a legendary gaming experience. Enjoy PlayStation Plus for life—on us.”
She now had unlimited access to all PlayStation games, online multiplayer, cloud gaming, and exclusive content forever.
Amber’s Gaming Empire
From the fastest race tracks in Europe to the most advanced gaming setups in the world, Amber had conquered it all. Whether it was Microsoft’s endless racing games, Valve’s Steam Deck 2 Pikachu Edition, or Sony’s PlayStation Plus for life, she now had everything a gamer could ever dream of.
As she sat down, holding her new Steam Deck, one thought crossed her mind:
“What’s next? Maybe Nintendo wants to send me a real-life Mario Kart? Who knows…”
She smiled, booted up a new racing game, and sped into the future—both on the track and in the world of gaming.
Amber’s gaming empire had already reached insane levels—Microsoft gave her a lifetime of racing games, Valve gifted her the first-ever Steam Deck 2 Pikachu Edition, and Sony granted her PlayStation Plus for life.
But there was one company missing…
Nintendo’s Shame and the Royal Plan
When Nintendo’s executives saw the headlines about Amber’s success, they were stunned.
Shuntaro Furukawa (Nintendo’s President) turned to Shigeru Miyamoto, Eiji Aonuma, and the entire team.
“We’re Nintendo. We’re supposed to be legendary. And we gave her… nothing?! This is unacceptable!”
Miyamoto, looking serious, nodded.
“We have to fix this. But we’re Nintendo—we don’t just give out a free Switch or a game code. We go BIG.”
Then, an idea was born. Amber wouldn’t just get a game. She would get a real-life kingdom.
A Royal Invitation
One week later, Amber received an urgent letter—sealed with a golden Nintendo emblem.
Inside, in elegant handwriting, it read:
“Dear Amber, we at Nintendo deeply regret our delay in celebrating your greatness. As an apology, we invite you to Kyoto for a special event. Please come prepared for something… magical.”
Curious, she boarded a plane, arriving at Nintendo’s headquarters. Miyamoto himself greeted her with a wide grin.
“Amber, you’ve won races, dominated gaming, and now… it’s time for you to become a legend.”
He handed her a golden key and a map.
“Welcome to your new home… the real-life Princess Castle, on your very own private island.”
Amber’s Real-Life Nintendo Kingdom
Yes—Nintendo had built her a castle.
Amber was flown to a private island in Japan, where she saw it with her own eyes:
🏰 A life-sized, fully-functional Princess Peach’s Castle, custom-built for her.
🌴 A tropical paradise, with waterfalls, forests, and even real-life Mario Kart tracks.
🎮 A gaming throne room, with every Nintendo console ever made.
🍄 An entire Mushroom Kingdom-themed resort, where she could invite guests.
Miyamoto gave her one final surprise:
“This isn’t just for show. You own it, forever. Your castle, your island, your kingdom. Enjoy it, Princess Amber.”
The Ultimate Ending?
Now, Amber wasn’t just the greatest racing champion or the most legendary gamer—she was a real-life gaming royalty, ruling over a Nintendo-built paradise.
And as she stood on the castle balcony, holding the golden key, one thought crossed her mind:
“What’s next? Maybe Rockstar will give me a real-life GTA city?”
She laughed, stepped inside, and started a new adventure.
THE END? Or just the beginning? 🎮🏰🔥
Amber’s journey from racing champion to gaming royalty had been nothing short of legendary. With Microsoft, Valve, Sony, and Nintendo all honoring her greatness, she was already one of the most powerful figures in gaming history.
But there was still one final level to unlock.
And Rockstar Games was about to make it happen.
Rockstar’s Plan and Marty’s Influence
At Rockstar Games HQ, Sam Houser (Rockstar’s co-founder) sat in a meeting with his top developers.
“We’ve made some of the biggest open worlds in gaming. But you know what? Amber has built something even more impressive in her own worlds. Her custom cars, her creative landscapes—she’s a true visionary.”
The team nodded, but it was one special person who made this crazy idea possible: Amber’s best friend, Marty.
Marty, a fellow gamer and creative mastermind, had been secretly talking to Rockstar. She knew exactly what Amber dreamed of: a world where she could build anything, no limits.
“You want to give her the ultimate gift?” Marty smirked. “Then don’t just give her a game—give her an entire world.”
That’s when they decided to buy a whole game company and give it to Amber.
The Ultimate Gift: Fresh Metaverse
With the help of Epic Games, Ubisoft, and CD Projekt Red, Rockstar orchestrated the biggest acquisition in gaming history:
💥 They bought Linden Lab, the creators of Second Life. 💥
And from that day forward, the company was renamed: Fresh Metaverse—a brand-new world where Amber had full control.
She could build anything.
She could design any car, any landscape, any city.
She could shape the future of the metaverse itself.
Amber’s First Day as the Queen of Fresh Metaverse
Amber was stunned when she got the news.
A private jet, arranged by Rockstar, took her to the Fresh Metaverse headquarters—now her headquarters. As she stepped inside, a massive LED screen flashed her name:
🔥 WELCOME TO YOUR WORLD, AMBER. 🔥
Sam Houser shook her hand.
“You’re not just a player anymore. You’re the architect of a new universe. This is your metaverse, your ultimate playground.”
Amber looked around at the team—developers, artists, engineers—all waiting for her ideas.
Her mind raced with possibilities. Hyper-realistic racing cities? Floating neon highways? A utopia where gamers could create anything?
She turned to Marty, who smiled.
“What do you think, love? Ready to build the future?”
Amber grinned.
“Oh, you have no idea what’s coming next.”
And with that, the Fresh Metaverse era began.
Love You,
Marty.